A NetConnection, NetStream, or SharedObject object dispatches NetStatusEvent objects when a it reports its status. There is only one type of status event: NetStatusEvent.NET_STATUS.

Static variables

@:value("netStatus")staticinlineread onlyNET_STATUS:EventType<NetStatusEvent> = "netStatus"

Defines the value of the type property of a netStatus event object. This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
infoAn object with properties that describe the object's status or error condition.
targetThe NetConnection or NetStream object reporting its status.

Constructor

@:value({ info : null, cancelable : false, bubbles : false })new(type:String, bubbles:Bool = false, cancelable:Bool = false, ?info:Dynamic)

Creates an Event object that contains information about netStatus events. Event objects are passed as parameters to event listeners.

Parameters:

type

The type of the event. Event listeners can access this information through the inherited type property. There is only one type of status event: NetStatusEvent.NET_STATUS.

bubbles

Determines whether the Event object participates in the bubbling stage of the event flow. Event listeners can access this information through the inherited bubbles property.

cancelable

Determines whether the Event object can be canceled. Event listeners can access this information through the inherited cancelable property.

info

An object containing properties that describe the object's status. Event listeners can access this object through the info property.

Variables

info:Dynamic

An object with properties that describe the object's status or error condition. The information object could have a code property containing a string that represents a specific event or a level property containing a string that is either "status" or "error".

The information object could also be something different. The code and level properties might not work for some implementations and some servers might send different objects.

P2P connections send messages to a NetConnection with a stream parameter in the information object that indicates which NetStream the message pertains to.

For example, Flex Data Services sends Message objects that cause coercion errors if you try to access the code or level property.

The following table describes the possible string values of the code and level properties.

Code propertyLevel propertyMeaning
"NetConnection.Call.BadVersion""error"Packet encoded in an unidentified format.
"NetConnection.Call.Failed""error"The NetConnection.call() method was not able to invoke the server-side method or command.
"NetConnection.Call.Prohibited""error"An Action Message Format (AMF) operation is prevented for security reasons. Either the AMF URL is not in the same domain as the file containing the code calling the NetConnection.call() method, or the AMF server does not have a policy file that trusts the domain of the the file containing the code calling the NetConnection.call() method.
"NetConnection.Connect.AppShutdown""error"The server-side application is shutting down.
"NetConnection.Connect.Closed""status"The connection was closed successfully.
"NetConnection.Connect.Failed""error"The connection attempt failed.
"NetConnection.Connect.IdleTimeout""status"Flash Media Server disconnected the client because the client was idle longer than the configured value for <MaxIdleTime>. On Flash Media Server, <AutoCloseIdleClients> is disabled by default. When enabled, the default timeout value is 3600 seconds (1 hour). For more information, see Close idle connections.
"NetConnection.Connect.InvalidApp""error"The application name specified in the call to NetConnection.connect() is invalid.
"NetConnection.Connect.NetworkChange""status"Flash Player has detected a network change, for example, a dropped wireless connection, a successful wireless connection,or a network cable loss.
Use this event to check for a network interface change. Don't use this event to implement your NetConnection reconnect logic. Use "NetConnection.Connect.Closed" to implement your NetConnection reconnect logic.
"NetConnection.Connect.Rejected""error"The connection attempt did not have permission to access the application.
"NetConnection.Connect.Success""status"The connection attempt succeeded.
"NetGroup.Connect.Failed""error"The NetGroup connection attempt failed. The info.group property indicates which NetGroup failed.
"NetGroup.Connect.Rejected""error"The NetGroup is not authorized to function. The info.group property indicates which NetGroup was denied.
"NetGroup.Connect.Succcess""status"The NetGroup is successfully constructed and authorized to function. The info.group property indicates which NetGroup has succeeded.
"NetGroup.LocalCoverage.Notify""status"Sent when a portion of the group address space for which this node is responsible changes.
"NetGroup.MulticastStream.PublishNotify""status"Sent when a new named stream is detected in NetGroup's Group. The info.name:String property is the name of the detected stream.
"NetGroup.MulticastStream.UnpublishNotify""status"Sent when a named stream is no longer available in the Group. The info.name:String property is name of the stream which has disappeared.
"NetGroup.Neighbor.Connect""status"Sent when a neighbor connects to this node. The info.neighbor:String property is the group address of the neighbor. The info.peerID:String property is the peer ID of the neighbor.
"NetGroup.Neighbor.Disconnect""status"Sent when a neighbor disconnects from this node. The info.neighbor:String property is the group address of the neighbor. The info.peerID:String property is the peer ID of the neighbor.
"NetGroup.Posting.Notify""status"Sent when a new Group Posting is received. The info.message:Object property is the message. The info.messageID:String property is this message's messageID.
"NetGroup.Replication.Fetch.Failed""status"Sent when a fetch request for an object (previously announced with NetGroup.Replication.Fetch.SendNotify) fails or is denied. A new attempt for the object will be made if it is still wanted. The info.index:Number property is the index of the object that had been requested.
"NetGroup.Replication.Fetch.Result""status"Sent when a fetch request was satisfied by a neighbor. The info.index:Number property is the object index of this result. The info.object:Object property is the value of this object. This index will automatically be removed from the Want set. If the object is invalid, this index can be re-added to the Want set with NetGroup.addWantObjects().
"NetGroup.Replication.Fetch.SendNotify""status"Sent when the Object Replication system is about to send a request for an object to a neighbor.The info.index:Number property is the index of the object that is being requested.
"NetGroup.Replication.Request""status"Sent when a neighbor has requested an object that this node has announced with NetGroup.addHaveObjects(). This request must eventually be answered with either NetGroup.writeRequestedObject() or NetGroup.denyRequestedObject(). Note that the answer may be asynchronous. The info.index:Number property is the index of the object that has been requested. The info.requestID:int property is the ID of this request, to be used by NetGroup.writeRequestedObject() or NetGroup.denyRequestedObject().
"NetGroup.SendTo.Notify""status"Sent when a message directed to this node is received. The info.message:Object property is the message. The info.from:String property is the groupAddress from which the message was received. The info.fromLocal:Boolean property is TRUE if the message was sent by this node (meaning the local node is the nearest to the destination group address), and FALSE if the message was received from a different node. To implement recursive routing, the message must be resent with NetGroup.sendToNearest() if info.fromLocal is FALSE.
"NetStream.Buffer.Empty""status"Flash Player is not receiving data quickly enough to fill the buffer. Data flow is interrupted until the buffer refills, at which time a NetStream.Buffer.Full message is sent and the stream begins playing again.
"NetStream.Buffer.Flush""status"Data has finished streaming, and the remaining buffer is emptied.
"NetStream.Buffer.Full""status"The buffer is full and the stream begins playing.
"NetStream.Connect.Closed""status"The P2P connection was closed successfully. The info.stream property indicates which stream has closed.
"NetStream.Connect.Failed""error"The P2P connection attempt failed. The info.stream property indicates which stream has failed.
"NetStream.Connect.Rejected""error"The P2P connection attempt did not have permission to access the other peer. The info.stream property indicates which stream was rejected.
"NetStream.Connect.Success""status"The P2P connection attempt succeeded. The info.stream property indicates which stream has succeeded.
"NetStream.DRM.UpdateNeeded""status"A NetStream object is attempting to play protected content, but the required Flash Access module is either not present, not permitted by the effective content policy, or not compatible with the current player. To update the module or player, use the update() method of flash.system.SystemUpdater.
"NetStream.Failed""error"(Flash Media Server) An error has occurred for a reason other than those listed in other event codes.
"NetStream.MulticastStream.Reset""status"A multicast subscription has changed focus to a different stream published with the same name in the same group. Local overrides of multicast stream parameters are lost. Reapply the local overrides or the new stream's default parameters will be used.
"NetStream.Pause.Notify""status"The stream is paused.
"NetStream.Play.Failed""error"An error has occurred in playback for a reason other than those listed elsewhere in this table, such as the subscriber not having read access.
"NetStream.Play.FileStructureInvalid""error"(AIR and Flash Player 9.0.115.0) The application detects an invalid file structure and will not try to play this type of file.
"NetStream.Play.InsufficientBW""warning"(Flash Media Server) The client does not have sufficient bandwidth to play the data at normal speed.
"NetStream.Play.NoSupportedTrackFound""error"(AIR and Flash Player 9.0.115.0) The application does not detect any supported tracks (video, audio or data) and will not try to play the file.
"NetStream.Play.PublishNotify""status"The initial publish to a stream is sent to all subscribers.
"NetStream.Play.Reset""status"Caused by a play list reset.
"NetStream.Play.Start""status"Playback has started.
"NetStream.Play.Stop""status"Playback has stopped.
"NetStream.Play.StreamNotFound""error"The file passed to the NetStream.play() method can't be found.
"NetStream.Play.Transition""status"(Flash Media Server 3.5) The server received the command to transition to another stream as a result of bitrate stream switching. This code indicates a success status event for the NetStream.play2() call to initiate a stream switch. If the switch does not succeed, the server sends a NetStream.Play.Failed event instead. When the stream switch occurs, an onPlayStatus event with a code of "NetStream.Play.TransitionComplete" is dispatched. For Flash Player 10 and later.
"NetStream.Play.UnpublishNotify""status"An unpublish from a stream is sent to all subscribers.
"NetStream.Publish.BadName""error"Attempt to publish a stream which is already being published by someone else.
"NetStream.Publish.Idle""status"The publisher of the stream is idle and not transmitting data.
"NetStream.Publish.Start""status"Publish was successful.
"NetStream.Record.AlreadyExists""status"The stream being recorded maps to a file that is already being recorded to by another stream. This can happen due to misconfigured virtual directories.
"NetStream.Record.Failed""error"An attempt to record a stream failed.
"NetStream.Record.NoAccess""error"Attempt to record a stream that is still playing or the client has no access right.
"NetStream.Record.Start""status"Recording has started.
"NetStream.Record.Stop""status"Recording stopped.
"NetStream.Seek.Failed""error"The seek fails, which happens if the stream is not seekable.
"NetStream.Seek.InvalidTime""error"For video downloaded progressively, the user has tried to seek or play past the end of the video data that has downloaded thus far, or past the end of the video once the entire file has downloaded. The info.details property of the event object contains a time code that indicates the last valid position to which the user can seek.
"NetStream.Seek.Notify""status"The seek operation is complete.
Sent when NetStream.seek() is called on a stream in AS3 NetStream Data Generation Mode. The info object is extended to include info.seekPoint which is the same value passed to NetStream.seek().
"NetStream.Step.Notify""status"The step operation is complete.
"NetStream.Unpause.Notify""status"The stream is resumed.
"NetStream.Unpublish.Success""status"The unpublish operation was successfuul.
"SharedObject.BadPersistence""error"A request was made for a shared object with persistence flags, but the request cannot be granted because the object has already been created with different flags.
"SharedObject.Flush.Failed""error"The "pending" status is resolved, but the SharedObject.flush() failed.
"SharedObject.Flush.Success""status"The "pending" status is resolved and the SharedObject.flush() call succeeded.
"SharedObject.UriMismatch""error"An attempt was made to connect to a NetConnection object that has a different URI (URL) than the shared object.

If you consistently see errors regarding the buffer, try changing the buffer using the NetStream.bufferTime property.

Methods

Inherited Variables

Defined by Event

read onlybubbles:Bool

Indicates whether an event is a bubbling event. If the event can bubble, this value is true; otherwise it is false.

When an event occurs, it moves through the three phases of the event flow: the capture phase, which flows from the top of the display list hierarchy to the node just before the target node; the target phase, which comprises the target node; and the bubbling phase, which flows from the node subsequent to the target node back up the display list hierarchy.

Some events, such as the activate and unload events, do not have a bubbling phase. The bubbles property has a value of false for events that do not have a bubbling phase.

read onlycancelable:Bool

Indicates whether the behavior associated with the event can be prevented. If the behavior can be canceled, this value is true; otherwise it is false.

read onlycurrentTarget:Any

The object that is actively processing the Event object with an event listener. For example, if a user clicks an OK button, the current target could be the node containing that button or one of its ancestors that has registered an event listener for that event.

read onlyeventPhase:EventPhase

The current phase in the event flow. This property can contain the following numeric values:

read onlytarget:Any

The event target. This property contains the target node. For example, if a user clicks an OK button, the target node is the display list node containing that button.

read onlytype:String

The type of event. The type is case-sensitive.

Inherited Methods

Defined by Event

@:value({ p5 : null, p4 : null, p3 : null, p2 : null, p1 : null })formatToString(className:String, ?p1:String, ?p2:String, ?p3:String, ?p4:String, ?p5:String):String

A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes. Overriding the toString() method is recommended, but not required.

class PingEvent extends Event {
	var URL:String;

	public function new() {
		super();
	}

	public override function toString():String {
		return formatToString("PingEvent", "type", "bubbles", "cancelable", "eventPhase", "URL");
	}
}

Parameters:

className

The name of your custom Event class. In the previous example, the className parameter is PingEvent.

Returns:

The name of your custom Event class and the String value of your ...arguments parameter.

isDefaultPrevented():Bool

Checks whether the preventDefault() method has been called on the event. If the preventDefault() method has been called, returns true; otherwise, returns false.

Returns:

If preventDefault() has been called, returns true; otherwise, returns false.

preventDefault():Void

Cancels an event's default behavior if that behavior can be canceled. Many events have associated behaviors that are carried out by default. For example, if a user types a character into a text field, the default behavior is that the character is displayed in the text field. Because the TextEvent.TEXT_INPUT event's default behavior can be canceled, you can use the preventDefault() method to prevent the character from appearing. An example of a behavior that is not cancelable is the default behavior associated with the Event.REMOVED event, which is generated whenever Flash Player is about to remove a display object from the display list. The default behavior (removing the element) cannot be canceled, so the preventDefault() method has no effect on this default behavior. You can use the Event.cancelable property to check whether you can prevent the default behavior associated with a particular event. If the value of Event.cancelable is true, then preventDefault() can be used to cancel the event; otherwise, preventDefault() has no effect.

stopImmediatePropagation():Void

Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow. This method takes effect immediately, and it affects event listeners in the current node. In contrast, the stopPropagation() method doesn't take effect until all the event listeners in the current node finish processing.

Note: This method does not cancel the behavior associated with this event; see preventDefault() for that functionality.

stopPropagation():Void

Prevents processing of any event listeners in nodes subsequent to the current node in the event flow. This method does not affect any event listeners in the current node(currentTarget). In contrast, the stopImmediatePropagation() method prevents processing of event listeners in both the current node and subsequent nodes. Additional calls to this method have no effect. This method can be called in any phase of the event flow.

Note: This method does not cancel the behavior associated with this event; see preventDefault() for that functionality.