Defines the values to use for specifying a texture format.
@:value(cast 1)@:impl@:enuminlineread onlyBGRA:Context3DTextureFormat = 1
32 bit
@:value(cast 2)@:impl@:enuminlineread onlyBGRA_PACKED:Context3DTextureFormat = 2
16 bit, bgra packed as 4:4:4:4
@:value(cast 0)@:impl@:enuminlineread onlyBGR_PACKED:Context3DTextureFormat = 0
16 bit, bgr packed as 5:6:5
@:value(cast 3)@:impl@:enuminlineread onlyCOMPRESSED:Context3DTextureFormat = 3
ATF (Adobe Texture Format)
@:value(cast 4)@:impl@:enuminlineread onlyCOMPRESSED_ALPHA:Context3DTextureFormat = 4
ATF (Adobe Texture Format), with alpha
@:value(cast 5)@:impl@:enuminlineread onlyRGBA_HALF_FLOAT:Context3DTextureFormat = 5
64 bit, rgba as 16:16:16:16