flixel.util
| .. | |
|---|---|
| helpers | |
| typeLimit | |
| DrawStyle | |
| FlxArrayUtil | A set of functions for array manipulation. |
| FlxAxes | |
| FlxBitmapDataPool | BitmapData pool class. |
| FlxBitmapDataUtil | Just a collection of BitmapData utility methods. Just for cross-platform stuff, since not all methods are implemented across all targets. |
| FlxCollision | FlxCollision |
| FlxColor | Class representing a color, based on Int. Provides a variety of methods for creating and converting colors. |
| FlxColorTransformUtil | |
| FlxDestroyUtil | |
| FlxDirection | Simple enum for orthogonal directions. Can be combined into |
| FlxDirectionFlags | Uses bit flags to create a list of orthogonal directions. useful for
many |
| FlxGradient | Adds a set of color gradient creation / rendering functions |
| FlxHorizontalAlign | |
| FlxPath | This is a simple path data container. Basically a list of points that
a |
| FlxPool | A generic container that facilitates pooling and recycling of objects. WARNING: Pooled objects must have parameter-less constructors: function new() |
| FlxSave | A class to help automate and simplify save game functionality. Basically a wrapper for the Flash SharedObject thing, but handles some annoying storage request stuff too. |
| FlxSaveStatus | |
| FlxSignal | |
| FlxSort | Helper class for sort() in FlxTypedGroup, but could theoretically be used on regular arrays as well. |
| FlxSpriteUtil | Some handy functions for FlxSprite (FlxObject) manipulation, mostly drawing-related. Note that stage quality impacts the results of the draw() functions - use FlxG.stage.quality = flash.display.StageQuality.BEST; for best results. |
| FlxStringUtil | A class primarily containing functions related to formatting different data types to strings. |
| FlxTimer | A simple timer class, leveraging the new plugins system. Can be used with callbacks or by polling the finished flag. Not intended to be added to a game state or group; the timer manager is responsible for actually calling update(), not the user. |
| FlxTimerManager | A simple manager for tracking and updating game timer objects.
Normally accessed via the static |
| FlxTypedSignal | |
| FlxVerticalAlign | |
| GradientMatrix | |
| Harmony | |
| IFlxDestroyable | |
| IFlxPool | |
| IFlxPooled | |
| IFlxSignal | |
| LabelValuePair | |
| LineStyle | |
| TriadicHarmony | |