flixel.util
.. | |
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helpers | |
typeLimit | |
DrawStyle | |
FlxArrayUtil | A set of functions for array manipulation. |
FlxAxes | |
FlxBitmapDataPool | BitmapData pool class. |
FlxBitmapDataUtil | Just a collection of BitmapData utility methods. Just for cross-platform stuff, since not all methods are implemented across all targets. |
FlxCollision | FlxCollision |
FlxColor | Class representing a color, based on Int. Provides a variety of methods for creating and converting colors. |
FlxColorTransformUtil | |
FlxDestroyUtil | |
FlxDirection | Simple enum for orthogonal directions. Can be combined into |
FlxDirectionFlags | Uses bit flags to create a list of orthogonal directions. useful for
many |
FlxGradient | Adds a set of color gradient creation / rendering functions |
FlxHorizontalAlign | |
FlxPath | This is a simple path data container. Basically a list of points that
a |
FlxPool | A generic container that facilitates pooling and recycling of objects. WARNING: Pooled objects must have parameter-less constructors: function new() |
FlxSave | A class to help automate and simplify save game functionality. Basically a wrapper for the Flash SharedObject thing, but handles some annoying storage request stuff too. |
FlxSaveStatus | |
FlxSignal | |
FlxSort | Helper class for sort() in FlxTypedGroup, but could theoretically be used on regular arrays as well. |
FlxSpriteUtil | Some handy functions for FlxSprite (FlxObject) manipulation, mostly drawing-related. Note that stage quality impacts the results of the draw() functions - use FlxG.stage.quality = flash.display.StageQuality.BEST; for best results. |
FlxStringUtil | A class primarily containing functions related to formatting different data types to strings. |
FlxTimer | A simple timer class, leveraging the new plugins system. Can be used with callbacks or by polling the finished flag. Not intended to be added to a game state or group; the timer manager is responsible for actually calling update(), not the user. |
FlxTimerManager | A simple manager for tracking and updating game timer objects.
Normally accessed via the static |
FlxTypedSignal | |
FlxVerticalAlign | |
GradientMatrix | |
Harmony | |
IFlxDestroyable | |
IFlxPool | |
IFlxPooled | |
IFlxSignal | |
LabelValuePair | |
LineStyle | |
TriadicHarmony |