Types of flixel objects - mainly for collisions.

Variables

@:value(cast 2)@:impl@:enuminlineread onlyGROUP:FlxType = 2

@:value(cast 0)@:impl@:enuminlineread onlyNONE:FlxType = 0

@:value(cast 1)@:impl@:enuminlineread onlyOBJECT:FlxType = 1

@:value(cast 4)@:impl@:enuminlineread onlySPRITEGROUP:FlxType = 4

@:value(cast 3)@:impl@:enuminlineread onlyTILEMAP:FlxType = 3