flixel
.. | |
---|---|
animation | |
effects | |
graphics | |
group | |
input | |
math | |
system | |
text | |
tile | |
tweens | |
ui | |
util | |
FlxBasic | This is a useful "generic" Flixel object. Both |
FlxCamera | The camera class is used to display the game's visuals.
By default one camera is created automatically, that is the same size as window.
You can add more cameras or even replace the main camera using utilities in |
FlxCameraFollowStyle | |
FlxG | Global helper class for audio, input, the camera system, the debugger and other global properties. |
FlxGame |
|
FlxObject | This is the base class for most of the display objects ( |
FlxRenderMethod | |
FlxSprite | The main "game object" class, the sprite is a |
FlxState | This is the basic game "state" object - e.g. in a simple game you might have a menu state and a play state.
It is for all intents and purpose a fancy |
FlxSubState | A |
FlxType | Types of flixel objects - mainly for collisions. |
IFlxBasic | |
IFlxSprite |