openfl.utils

..
AGALMiniAssembler

AssetCache

The AssetCache class is the default cache implementation used by openfl.utils.Assets, objects will be cached for the lifetime of the application unless removed explicitly, or using Assets unloadLibrary

AssetLibrary

AssetType

The AssetType enum lists the core set of available asset types from the OpenFL command-line tools.

Assets

The Assets class provides a cross-platform interface to access embedded images, fonts, sounds and other resource files.

ByteArray

The ByteArray class provides methods and properties to optimize reading, writing, and working with binary data.

CompressionAlgorithm

The CompressionAlgorithm class defines string constants for the names of compress and uncompress options. These constants are used as values of the algorithm parameter of the ByteArray.compress() and ByteArray.uncompress() methods.

Dictionary

The Dictionary class lets you create a dynamic collection of properties, which uses strict equality (===) for key comparison. When an object is used as a key, the object's identity is used to look up the object, and not the value returned from calling toString() on it. The following statements show the relationship between a Dictionary object and a key object:

Endian

The Endian class contains values that denote the byte order used to represent multibyte numbers. The byte order is either bigEndian (most significant byte first) or littleEndian (least significant byte first).

Future

IAssetCache

The IAssetCache interface provides methods for caching resources loaded from openfl.utils.Assets to improve performance.

IDataInput

The IDataInput interface provides a set of methods for reading binary data. This interface is the I/O counterpart to the IDataOutput interface, which writes binary data.

IDataOutput

The IDataOutput interface provides a set of methods for writing binary data. This interface is the I/O counterpart to the IDataInput interface, which reads binary data. The IDataOutput interface is implemented by the FileStream, Socket and ByteArray classes.

Object

ObjectPool

Timer

The Timer class is the interface to timers, which let you run code on a specified time sequence. Use the start() method to start a timer. Add an event listener for the timer event to set up code to be run on the timer interval.