openfl.ui
| .. | |
|---|---|
| GameInput | The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).  | 
| GameInputControl | |
| GameInputDevice | |
| KeyLocation | The KeyLocation class contains constants that indicate the location of a
key pressed on the keyboard or keyboard-like input device.
The KeyLocation constants are used in the   | 
| Keyboard | The Keyboard class is used to build an interface that can be controlled by a user with a standard keyboard. You can use the methods and properties of the Keyboard class without using a constructor. The properties of the Keyboard class are constants representing the keys that are most commonly used to control games.  | 
| Mouse | The methods of the Mouse class are used to hide and show the mouse pointer,
or to set the pointer to a specific style. The Mouse class is a top-level
class whose properties and methods you can access without using a
constructor.   | 
| MouseCursor | The MouseCursor class is an enumeration of constant values used in setting
the   |