Defines a solid fill.

Use a GraphicsSolidFill object with the Graphics.drawGraphicsData() method. Drawing a GraphicsSolidFill object is the equivalent of calling the Graphics.beginFill() method.

Constructor

@:value({ alpha : 1, color : 0 })new(color:UInt = 0, alpha:Float = 1)

Creates a new GraphicsSolidFill object.

Parameters:

color

The color value. Valid values are in the hexadecimal format 0xRRGGBB.

alpha

The alpha transparency value. Valid values are 0(fully transparent) to 1(fully opaque).

Variables

alpha:Float

Indicates the alpha transparency value of the fill. Valid values are 0 (fully transparent) to 1(fully opaque). The default value is 1. Display objects with alpha set to 0 are active, even though they are invisible.

color:UInt

The color of the fill. Valid values are in the hexadecimal format 0xRRGGBB. The default value is 0xFF0000(or the uint 0).