Defines a solid fill.
Use a GraphicsSolidFill object with the
Graphics.drawGraphicsData()
method. Drawing a
GraphicsSolidFill object is the equivalent of calling the
Graphics.beginFill()
method.
Constructor
@:value({ alpha : 1, color : 0 })new(color:UInt = 0, alpha:Float = 1)
Creates a new GraphicsSolidFill object.
Parameters:
color | The color value. Valid values are in the hexadecimal format
0xRRGGBB. |
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alpha | The alpha transparency value. Valid values are 0(fully
transparent) to 1(fully opaque). |
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Variables
Indicates the alpha transparency value of the fill. Valid values are 0
(fully transparent) to 1(fully opaque). The default value is 1. Display
objects with alpha set to 0 are active, even though they are invisible.
The color of the fill. Valid values are in the hexadecimal format
0xRRGGBB. The default value is 0xFF0000(or the uint 0).