flixel.system
| .. | |
|---|---|
| debug | |
| frontEnds | |
| macros | |
| replay | |
| scaleModes | |
| ui | |
| FlxAngelCodeSource | |
| FlxAssets | |
| FlxBGSprite | |
| FlxBasePreloader | |
| FlxBitmapFontGraphicAsset | |
| FlxGraphicAsset | |
| FlxGraphicSource | |
| FlxLinkedList | A miniature linked list class. Useful for optimizing time-critical or highly repetitive tasks! See FlxQuadTree for how to use it, IF YOU DARE. |
| FlxPreloader | This is the Default HaxeFlixel Themed Preloader
You can make your own style of Preloader by overriding |
| FlxQuadTree | A fairly generic quad tree structure for rapid overlap checks. FlxQuadTree is also configured for single or dual list operation. You can add items either to its A list or its B list. When you do an overlap check, you can compare the A list to itself, or the A list against the B list. Handy for different things! |
| FlxShader | |
| FlxSound | This is the universal flixel sound object, used for streaming, music, and sound effects. |
| FlxSoundAsset | |
| FlxSoundGroup | A way of grouping sounds for things such as collective volume control |
| FlxSplash | |
| FlxTexturePackerSource | |
| FlxTilemapGraphicAsset | |
| FlxVersion | Helper object for semantic versioning. |
| GraphicLogo | |
| GraphicVirtualInput | |
| VirtualInputData | |