Accessed via FlxG.vcr.
FlxG.vcr
@:value(false)paused:Bool = false
Whether the debugger has been paused.
@:value(false)stepRequested:Bool = false
Whether a "1 frame step forward" was requested.
pause():Void
Pause the main game loop
resume():Void
Resume the main game loop from FlxG.vcr.pause();